Eberron: The Mourning After

Deadman's Switch
I'll Take Turrets for Two-Hundred

The heroes carve a bloody path through the Daedalus, providing Bad Apple!! all the time she needs to finally overcome the internal defense. Perqu and Maki join forces to take down a pair of Black Tails, staunching years of blood flow, if only for now.

While the party congregates for a final assault, Elsbeth uncovers an interesting item; a magical scroll containing the Cyran National Anthem. Though the magic of the scroll is beyond her capability, she concedes to claim it, along with multiple other documents and scrolls as well.

Despite Bad Apple!!’s success at shutting down the turrets, Kolt still manages to trigger one by interacting a bit too indiscriminately with it, causing it to target and attack the gunslinger and anyone else too close to it, thus breaking the stealth they had recaptured by arriving undetected.


Break In Bad (Apple!!)
It's Just a Super Fortress- What Could Go Wrong?

Lie finally confronts her past, down the barrel of a gun, but the party ultimately talks her down from becoming an angel of death. Convinced there is a better way for both her and Jool, her final target, Lie concedes to do better. With the final matter resolved, the party set off for Breland, to handle Bad Apple!!’s request.

The gnome reveals that she was one of the designers of the super fortress, Daedalus, which has now become partially defunct since the end of the Last War. Still dangerous to assault head-on, Bad Apple!! devises a simple plan; a distraction team draws away forces and fire, while she sneaks in with a stealthier team to disable the security. Splitting up, the party proceeds, with Karne,Magnus, Kolt, and Robobonobo in the Annihilation Squad, and Maki, Perqu, Elsbeth, and Bad Apple!! in the Infiltration Squad.

Both teams acquit themselves well, and instantly, the Annihilation Squad find themselves caught under a hail of bullets, magic, and flying elements. Meanwhile, the Infiltration Squad continues to sneak through the darkened halls, now on alert from intrusion, as planned. However, in incredibly close quarters, Perqu and Mika come face to face with the bane of their liveliehood; a member of the Black Tails (a Felis) who is pursuing would-be intruders. Unable to contain himself for long, Perqu follows the Felis into the dark recesses of the command center to settle a debt with blood.

Cha-Cha Real Smooth
Let's Not Start a Race War

The defeat of Shazaraak provides the party not only with a hard won victory, but a new place of power. Realizing the potential for the former school of magic, the heroes decide that resources will need to be allocated to resurrecting the secrets there.

Setting off for their allies, they decide to make way for Valenar to aid Lie in her personal request. On the way, she explains that she was once part of a cult of shapeshifters, known as the Faces of Ravaji, lead by a megalomaniacal doppelganger. The cult has dissolved but its members still lurk in the shadows, and several of them have assumed Lie’s former identities. The changeling hitwoman does not wish to take risks with the harm these rogue cultists can do in her name, nor how it could potentially reflect on the party. She has them each visit different areas during period of festivities, in Keth and asks them each to simply provide distractions that will expose her targets to harm.

With the groups assigned, the party moves in on their locations, unaware of the targets or Lie’s plan of action and begin setting the scene. Elsbeth, Karne, and Magnus settle in to a tavern, where a wedding celebration is proceeding between two rival clans. Though their presence is viewed suspiciously, they are tolerated, and the two begin to regale the bartender with their most recent conquest. Between their fantastic tale and the use of magic to provide visual references, an arrow flies through a window, striking an attendant dead, and initiating a full on tavern brawl.

Maki, Perqu, and Bad Apple!! visit the bazaar and Maki immediately hatches a plan to coordinate all those in attendance into a choreographed dance routine and impromptu endurance test, all under the guise of winning a fabled prize from her once prosperous kingdom. All the while, unbeknownst to anyone (including her), her scepter has activated, giving her complete sovereign authority over everyone present. As the dance winds down, and the last three contestants flag to keep up with her challenge, one victim in the far back is eliminated with well-placed dagger strikes. Bad Apple!! succeeds under Maki’s decree, and the trio make their exit down a nearby well, and are escorted away by Lie.

Navir and Kolt attend a horse race, studying the crowd as they do. Kolt invests energy into riling up several locals and visiting people, firing up a full blown riot that he himself gets lost in the middle of. As the racers come around, their horses riled up from the agitation of the crowd, Kolt tips the chaos over a boiling point by surreptitiously firing a shot into the air, and instigating a magical fear effect that spooks many onlookers and terrifies the horses. With full on bedlam, he and Navir watch as a horse is decapitated and the rider is torn in half by a greatsword. With, apparently, their work done, the pair follow a frustrated Lie away from the scene of the brawl.

With all but one target eliminted, Lie prepares to move in for the kill and close this chapter in her life at last.

School's Out For Summer
School's Out Forever


The heroes conclude their fight with the Master Fellforged Construct, the Blood of Blackfire. No sooner than they fell the final construct, does Shazaraak come crashing down around their ears. A portal opens, where the construct was once imprisoned, and offers them an escape. Now on, presumably, the surface, they watch as the headmaster’s building rises from the earth, a towering colossus of stone and magic.

Fearing they may be outmatched, the group (or Maki at least), rush in to confront one more threat. The battle is fast and hard-fought, but the party wins out over Shazaraak’s final attempts to crush them, before it begins to settle down and revert back to its structure. With Shazaraak subdued, the party claims dominion over the grounds at last, though many secrets still wait to be discovered below its façade.

Substitute Teacher II
Continued Exploration Into Shazaraak

The group continues their exploration into the bowels of the academy, following the defeat of the Fellforged guardian. Elsbeth, through a bit of quick forensic study, determines that the bones powering the death-constructs matches Asherat’s bone structure. She ultimately realizes that these clones were created as fuel sources, though the intent is lost to time.

The party pursues the deeper recesses of a lower chamber, and finds a stasis field that seems to be suspending a dangerous spell in place, all the while more Fellforged constructs, now taking on the guise of black dragons, descend upon them. The party overcomes the constructs, unbinding the magic that seals the dreadful mythic spell at bay, and simultaneously unleashing waves of enraged familiars, driven mad by the disappearance of their masters. One final confrontation with another horrible amalgamation, and the magic binding is undone, unleashing both the mythic magic that was being held in place, as well as one more adversary, an even larger and more fearsome Fellforged than before.

Substitute Teacher
A Deep Dive Into Ancient Education

The party continues their investigation into the mysteries of Shazaraak and encounter a tupilaq, an ancient and crude familiar from a time long ago. Driven mad after countless years of separation from its master, the horrifying construct attempts to attack but is quickly destroyed. The group uncovers a secret stairwell and follows it into a lower chamber that continues to descend. They are assaulted by more tupilaqs, before reaching a lower chamber. Here they are assaulted by a construct with a magic-fueled corpse attached to it. The battle is short, but harrowing as it unleashes ruthless spells, but the group wins out, leaving Elsbeth and Kolt to study the construct while the rest of the group continues further into the depths of the facility.

Return to Shaazarak
The Last Instructor

Following their return from Droaam, the party was treated to a blissful several months of rest. With no immediate threats on the horizon, they began to turn their attention to improving their own armaments and allowing the guild to flourish for a bit. What’s more, several of their less than savory contacts made good on promises; Tiburon delivering the party with another ship for transporting troops and large numbers of people, and the Daughters of Sora Kell fulfilling their bargain with the wishes the party had made. Karne received a new sword, Michele’s Liment, touched with a spark of the divine. Maki received a new scepter to bring others to her rule. Kolt received the remains of Armigus for study. Eldritch inherited a wicked new staff of blood curdling power. For Navir, knowledge of a new mythic spell became his alone. And finally Elsbeth was given a clue towards how to resolve the issue of her scar. Such peace did not last however, as some of their allies began to come forward with requests of their own. Having grown to trust the party for their interest in their lives and well-being, Lie, Edge, Rocky, Braethe, and Bad Apple!! all presented an opportunity to help them individually.

What’s more requests began to come in from across the sea and from within Xen’drik itself for help on a larger scale. Sending out their troops for the first time, the party set out to fulfill these occupations while also acquiescing to some of their allies. Taking Lie and Bad Apple!! first, the party begins first with investigating the claims of a mysterious tower in the Demon Wastes that comes and goes with the passing storms. Upon arriving however, they find that it is not merely a tower, but an entire community. An abandoned magic college in fact waits for them, and they begin the investigation into what happened, and how it connects to Elsbeth’s primal scar.

Reaching the head mistresses’ quarters, the party encounters a familiar face – Asherat Blackfire. Though only an illusion, they notice she is not the same woman they have come to know and resist. Younger, and with seemingly more humanity, the glamer proceeds to ask what questions it is capable of, before the party hears a strange scraping coming from within the chambers.

She Never Sleeps
End of Chapter 2

The heroes return to Laitam, the Ogre Mage, and his troops with their spoils from the trials. Laitam reveals that the party has one last task before them, though the choice of how to proceed is up to them. Go on to Graywall to collect Tiburon, who was sent to wait for someone, or stop an encroaching threat up on the city, itself. The party becomes divisive, some members certain that pursuit of Tiburon is their top priority, while others feel obligated to save Graywall from whatever fate befalls it.

During their discussion, Laitam informs the party that they have been offered a “gift” from the Daughters of Sora Kell, and a treasure will be waiting for them back home depending on what it is they most desire. Kolt wishes for tools for his trade, Elsbeth asks for an answer or solution to her Primal Scar, Maki loftily dreams of World Peace (or candy), Eldritch wishes for greater command over the dead, Navir wishes to empower Necessity further, and Karne seeks the ability to punish the wicked. As the party makes their desires known, but linger on the subject of where to direct their efforts, the Daughters of Sora Kell arrive, to personally thank them for their efforts. Sora Katra reveals that there are no good choices though a choice should still be made, and that deviation from two ordained paths, while unique, may yield results no one is happy with.

They finally come to an arrangement with Viral, whom they send ahead to keep watch on Tiburon and prevent him from leaving, while they assess and deal with whatever trouble is headed in the direction of the city. What waits for them, however, is both a new threat, and an old face. Leading a small but dangerous Quori force, the warforged Armigus engages the heroes on an open battlefield. Turning party members against each other, threatening their very sanity with Quor psionics, and wielding overwhelming firepower, Armigus is eventually defeated by the heroes. His last words before going inert, however, are cryptic, boasting only “She never sleeps.”.

The party moves on to Graywall to see what progress Viral has made and find a bloodbath waiting for them and panic in the streets. A bloodsoaked and paranoid Viral springs out on the party, but they’re able to bring him back to his senses. He reveals that there were Quori agents stashed among the refugees, many stolen in from the Drooam countryside. The party begins to connect that these may be some of the slaves that Nine had been taking before, and begin to see a bigger plot unfold as a result. Tiburon, on the other hand, has already escaped to his ship, informing the party that putting him in the same location as Elsbeth would be courting with misfortune, as her scar gives Asherat knowledge of her surroundings, and seeing Tiburon would bring the Cloud of Darkness down on all their heads sooner than expected. For now, aboard the Devil’s Due, he can continue to mask his presence until Elsbeth has dealt with her primal scar, and Tiburon is in better fighting shape. For now, the party takes their victories, and trek back to Xen’drik for some well-earned rest.

The Onus is On You
Get Yourself High

The party overtakes the Trial of Vision with minor casualties, after defeating a gang of Medusa, their Dire Cockatrice companions, as well as Dracolisk, and their leader Onus, a horrifying Medusa-Cyclops half-breed. With the help of Elsbeth, several party members are cured of their petrification, in addition to a handful of petrified prisoners. With the Eye of Stone in their possession, the party buckles down for the evening and rests, before returning to Laitam with their spoils in exchange for Tiburon.

I Got Stoned Once
Visions of Failed Fort Saves

The party managed to defeat Nine, the Maleficarum, but with no insight into what she was collecting slaves for. The party could tell that many people were moved through the area they encountered Nine and her Dolgrim vanguard, but could not identify clues as to where they went and for what purpose. After making camp, they went on to Cazhaak Draal to finish their final trial, the Trial of Vision.

On the outskirts of the ruins of Cazhaak Draal, they found hundreds of ruined stone figurines, and began to deduce that whatever they would encounter, might have the power to petrify. Faced with the option of a full frontal assault, or a more nuanced approach, the part opted for the cover of nightfall and subtlety to catch their foes off guard. Upon entering, the party used stealth and found an entrenchment of Medusa and Dire Cockatrice patrolling the area.


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