Tetren manages to convince the super-computer brain, Egogalis, to end his assault on the party and join forces with the party. Though they lack the means currently, Karne suggests potentially returning to the ship and resurrecting the derelict for their own personal use. The party considers it, but for the moment, their business is concluded and they return home for some well-earned rest.
The away team returns with a partial victory, but everyone in tact. They inform the heroes that they cleared out a minor Remorhaz invasion, but were unable t locate the source with their limited resources. With the passage of time, the party’s raids conclude, and their followers return with reports of their success; all but the soldiers that were sent to Noldunthrone. While they were able to clear out an incursion of demons, they were immediately beset by a wave of skeletons. A gate to an unknown dimension had begun to birth an uncountable number of skeletal foes, incurring the ire and concern of Karne. The party follows suite, and make immediate departure for Noldunthrone.
True to the reports, a massive gate had appeared, but the skeletons had gathered and set up a patrol, rather than force a sustained assault. The party wades into the battle, to find the skeletons are animated by lower level necromancy. Once the threshhold of the portal is reached, the party shores themselves up to cross the border into an unforgiving frozen plane, where an ominous castle of ice looms on an starless horizon with the goal of finding the source of the undead invasion.